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By 2025, the number of core esports users worldwide is expected to increase to 318 million

10 Jul,2024

In 2025, the first esports Olympics will be held in Saudi Arabia. This is not only an intense competitive event, but also an important stage for global cultural exchange, marking a new era for electronic sports.


According to a report by market research firm Newzoo, Southeast Asia, Central Asia, and Latin America have shown particularly outstanding growth in esports revenue. It is expected that from 2020 to 2025, the average annual growth rates of these regions will reach 27.6%, 23.4%, and 19% respectively.


The extremely high growth rate has made Southeast Asia an important target market for esports peripheral products to go global.


By 2025, the number of core esports users worldwide is expected to increase to 318 million, and the total number of viewers is expected to reach 640 million. With the flourishing of esports events, the number of esports enthusiasts continues to rise, further driving the demand for esports peripherals.


Many esports peripheral brands have grown wildly along the east wind, creating a new world in Southeast Asia.

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